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tilemap

Functions and messages used to manipulate tile map components.

Functions

tilemap.set_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number, tile: number, transform_bitmask?: number)

Replace a tile in a tile map with a new tile. The coordinates of the tiles are indexed so that the "first" tile just above and to the right of origin has coordinates 1,1. Tiles to the left of and below origin are indexed 0, -1, -2 and so forth.

+-------+-------+------+------+ | 0,3 | 1,3 | 2,3 | 3,3 | +-------+-------+------+------+ | 0,2 | 1,2 | 2,2 | 3,2 | +-------+-------+------+------+ | 0,1 | 1,1 | 2,1 | 3,1 | +-------O-------+------+------+ | 0,0 | 1,0 | 2,0 | 3,0 | +-------+-------+------+------+

The coordinates must be within the bounds of the tile map as it were created. That is, it is not possible to extend the size of a tile map by setting tiles outside the edges. To clear a tile, set the tile to number 0. Which tile map and layer to manipulate is identified by the URL and the layer name parameters. Transform bitmask is arithmetic sum of one or both FLIP constants (tilemap.H_FLIP, tilemap.V_FLIP) and/or one of ROTATION constants (tilemap.ROTATE_90, tilemap.ROTATE_180, tilemap.ROTATE_270). Flip always applies before rotation (clockwise).

// Clear the tile under the player.
tilemap.set_tile("/level#tilemap", "foreground", self.player_x, self.player_y, 0);

// Set tile with different combination of flip and rotation
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.V_FLIP + tilemap.ROTATE_90);
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.H_FLIP + tilemap.ROTATE_270);
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.V_FLIP + tilemap.H_FLIP);
tilemap.set_tile("#tilemap", "layer1", x, y, 0, tilemap.ROTATE_180);

Parameters

  • url: string | Hash | Url — the tile map
  • layer: string | Hash — name of the layer for the tile
  • x: number — x-coordinate of the tile
  • y: number — y-coordinate of the tile
  • tile: number — index of new tile to set. 0 resets the cell
  • transform_bitmask?: number — optional flip and/or rotation should be applied to the tile

tilemap.get_tile(url: string | Hash | Url, layer: string | Hash, x: number, y: number): number

Get the tile set at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.

// get the tile under the player.
const tileno = tilemap.get_tile("/level#tilemap", "foreground", self.player_x, self.player_y);

Parameters

  • url: string | Hash | Url — the tile map
  • layer: string | Hash — name of the layer for the tile
  • x: number — x-coordinate of the tile
  • y: number — y-coordinate of the tile

Returns

  • tile: number — index of the tile

tilemap.get_tile_info(url: string | Hash | Url, layer: string | Hash, x: number, y: number): Record<string | number, unknown>

Get the tile information at the specified position in the tilemap. The position is identified by the tile index starting at origin with index 1, 1. (see tilemap.set_tile()) Which tile map and layer to query is identified by the URL and the layer name parameters.

// get the tile under the player.
const tile_info = tilemap.get_tile_info("/level#tilemap", "foreground", self.player_x, self.player_y);
pprint(tile_info);
// {
//    index = 0,
//    h_flip = false,
//    v_flip = true,
//    rotate_90 = false
// }

Parameters

  • url: string | Hash | Url — the tile map
  • layer: string | Hash — name of the layer for the tile
  • x: number — x-coordinate of the tile
  • y: number — y-coordinate of the tile

Returns

  • tile_info: Record<string | number, unknown> — index of the tile

tilemap.get_tiles(url: string | Hash | Url, layer: string | Hash): Record<string | number, unknown>

Retrieves all the tiles for the specified layer in the tilemap. It returns a table of rows where the keys are the tile positions (see tilemap.get_bounds()). You can iterate it using tiles[row_index][column_index].

const [left, bottom, columns_count, rows_count] = tilemap.get_bounds("#tilemap");
const tiles = tilemap.get_tiles("#tilemap", "layer");
let tile = 0;
let count = 0;
for (let row_index = bottom; row_index <= bottom + rows_count - 1; row_index++) {
  for (let column_index = left; column_index <= left + columns_count - 1; column_index++) {
    tile = tiles[row_index][column_index];
    count = count + 1;
  }
}

Parameters

  • url: string | Hash | Url — the tilemap
  • layer: string | Hash — the name of the layer for the tiles

Returns

  • tiles: Record<string | number, unknown> — a table of rows representing the layer

tilemap.get_bounds(url: string | Hash | Url): number, number, number, number

Get the bounds for a tile map. This function returns multiple values: The lower left corner index x and y coordinates (1-indexed), the tile map width and the tile map height. The resulting values take all tile map layers into account, meaning that the bounds are calculated as if all layers were collapsed into one.

// get the level bounds.
const [x, y, w, h] = tilemap.get_bounds("/level#tilemap");

Parameters

  • url: string | Hash | Url — the tile map

Returns

  • x: number — x coordinate of the bottom left corner
  • y: number — y coordinate of the bottom left corner
  • w: number — number of columns (width) in the tile map
  • h: number — number of rows (height) in the tile map

tilemap.set_visible(url: string | Hash | Url, layer: string | Hash, visible: boolean)

Sets the visibility of the tilemap layer

// Disable rendering of the layer
tilemap.set_visible("/level#tilemap", "foreground", false);

Parameters

  • url: string | Hash | Url — the tile map
  • layer: string | Hash — name of the layer for the tile
  • visible: boolean — should the layer be visible

Constants

tilemap.H_FLIP

flip tile horizontally

tilemap.V_FLIP

flip tile vertically

tilemap.ROTATE_90

rotate tile 90 degrees clockwise

tilemap.ROTATE_180

rotate tile 180 degrees clockwise

tilemap.ROTATE_270

rotate tile 270 degrees clockwise

Properties

tile_source: Hash

The tile source used when rendering the tile map. The type of the property is hash.

material: Hash

The material used when rendering the tile map. The type of the property is hash.